Saturday, April 19, 2008

Aap Lander

**INTRO*
This is the second Version of AAP lander
This is a public release

You are Aap, a monkey who must stop klaas from destroying the moon from the inside out!
OMG, You race to the launch pad, unknown of whats to come, what are his defences?
An informant sais that klaas has rebuilt the moon from the inside to detonate with the force
of 600 Megatons of TnT, if it goes off, Earth will be catching moon remains! You must destroy
the core before it is set off or we are all doomed, Good luck.


**NOTE**
Its pretty complete game parsay, 20 levels pre-made levels, a menu, difficulty setting.
custom...stuff.. During the Game, you can pause, and either Save your Game, Load a saved game,
or browse your memory stick to find MP3's to Jam to (note that this can definetly cause slow down,
on bigger maps, not quite recomended as of yet, but its a nice feature. From the main menu, you can
browse single maps to play, good for testng out your maps that you've built with the Lunar
Landscaper OR just playing other maps that people have made.

Sunday, October 14, 2007

Hannah Banana v.1

Hi folks, I just finished a game for my friend's little sister, twas her birthday present from me, check it out! www.blackshark.nukelol.com

Monday, September 3, 2007

wow

After a big long summer break I am finally back and working on Ace of Space v2, Hope to have it done soon enough! with school starting now, thats easier said than done...

Monday, April 23, 2007

sorry for no post for 2 days

But im back, I finally Implemented Head 2 Head mode in Ace of Space. But my Main concern is the enemy AI, it simply isn't Fun, It works like it should, but eh, doesn't really grab my attention much. If any body even Reads this Blog :P, maybe you can help me out by posting some suggestions on what would make a 2d space shooter fun? If you do and I implement them ill be happy to credit you!!...but im probably talking to no one so..ya! METAL/DooM rules :)

Thursday, April 19, 2007

Some Game play done

Wasn't able to do much today, I made it so the enemy Ship can fire back and can die when hit enough. Player can now die properly as well. Thats just about all for today :( I played a sweet version of Eruption on my Guitar today!!!!

Wednesday, April 18, 2007

Menu GFX are nice :)

Not much happen today, I was not able to Work on Ace of space because of School, then after I had to go to my parents work. But the menu came in from a friend :P (thanks [n00b]Adereth!) the menu with stars scrolling behind it coupled with the cool music is awesome, very proud of how it turned out, (now if i can get the game on par with the menu then i'm Set!)

Tuesday, April 17, 2007

First Blog :P

Yo, my first blog.
Today, I worked on my Ace of Space game for the PSP. So far I have the Name entry done, Menu done (much thanks to [n00b]Adereth over at www.zdaemon.org for the GFX man!) and Game is started. Background is done, DooM (or Brit11 :P) Mug face has been implemented, and player movement/ basic Enemy AI are all done :P, still got quite a few more to do before first release, but eh, I only started 3 days ago. its Midnight and still haven't done homework due tomorrow :\. I am the king of procrastination.....